Task slayer is an upcoming to-do list app with a visually stunning and user-friendly interface. Enjoy gamification features like discovering new creatures as you manage tasks with reminders, deadlines, and tags. With Task Slayer, productivity becomes a fun and rewarding adventure.
We were visually able to present a to-do list in an engaging way which made productivity a more enjoyable experience. Despite its fun design, the app retains a simple and straightforward functionality, making it easy for users to manage their tasks. These claims were backed up by user study of the latest design (March) which showed a rating of 4.4/5 from participants who want to try this app on launch.
“I like the art, it is obvious what to do, good options like due dates and reminders.”
- User study participant
I learned techniques to create and conduct better usability studies. We also tested on actual devices (mobile) which was eye opening on certain constraints. Because of that we were able to make adjustments in the prototype. These where essential for creating a user-friendly product that meets the user's needs and expectations.
Gamification to-do apps often focuses on external rewards as oppose to the task itself. This can be an issue where users can gamify the system in place to just get the reward without having completed the task set to do.
Dec 2022 to Mar 2023
Design a gamification to-do list app that focuses on completing tasks and not time-consuming rewards.
UX researcher and ux designer
This is a continuation of an older project idea that I had. The work done in the past were competitive analysis, idea generation (crazy 8s) and a low fidelity prototype. I wanted to see if the idea still works so I combined a user study and combine primary research on the topic (todo apps) and prototype testing. The study consisted of 8 people over the span of 2 weeks. The main criteria is that users in the study need to have experience using a todo app or project management app. The results showed that most participants are using a robust, complex project management app and there is an interest for a lightweight, fun personal todo app. Also testing the prototype pointed out some interested findings (more in the "First usability study summary" section).
Joe is a recent graduate who wants a fun and interactive way to manage his personal life.
This table shows how Joe's navigate the problem of being productive and get things done. Task list describes what steps he is taking to do that, feeling adjectives describes how he is feeling as he go about the different steps and improvement opportunities describes how our app can make a difference in their life.
This is the low fidelity wireframes used to create the prototype for the first usability test. Here I are some of the important pages and features added.
The first study was performed on 8 participants for 15-30 minutes. The goals of the study is to see if user interface and user flow makes sense. Here are the main themes from the results.
There were too many CTAs (add, save, delete, complete) on the task detail page. Participants were often confused on what they needed to click.
Some participants wanted an efficient way to undo a completed task if they made a mistake.
Some participants wanted to have the ability to break down a task into smaller one even for personal tasks.
Some participants felt scrolling down to upcoming tasks is not efficient and want a better way to see upcoming tasks.
This prototype was created based on the wireframes discussed above. It focused on solving the issues of the first user testing. To test all the main features of the app without having an overcomplicated prototype with a bunch of lines going through it, we separated the prototype into 6 different user flow. Each one follow the next so it is easier to represent the data changes as well:
The second study was performed on 5 participants for 15-30 minutes. The goals of the study is to see if the addition of the art still made the app easy to use and also address changes made from the last study. These are the main themes of the results.
Most participant had a hard time navigating to the app stats area. They were confused that it was under settings.
Some participants were confused on which page tabs they are currently on. The menu icon that participants are on should be more prominent.
Some participants felt that the guide page is unnecessary and taking an important spot on the main navigation.
Some participants were confused by the word "slay" for completing a task. This is replaced by the more universal term "complete".
*Product at launch may vary in design because of technical constraint or new findings
This prototype is a refined version of the previous prototype. The last user flow was removed because the change of productivity stats from settings to main menu tab made it really easy to navigate to. The rest of the user flow are the same: